13 Years of Accumulation, ChinaJoy 2016 Holds High the “Banner of Pan-Entertainment”

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Since 2004 when it met with the players for the first time, each of the ChinaJoy has become a feast of entertainment for China’s game industry, and for 13 years of history, ChinaJoy always grows side by side with the game & entertainment industry. The 14th China Digital Entertainment Expo & Conference (ChinaJoy) will be held through July 28 – 31 in Shanghai. In contrast to the previous events where are purely about game expo and conferences, this ChinaJoy will be diversified in which while games are still dominant, the panentertainment digital entertainment elements (including: film, TV, Video, animation, and online literature) will also be additionally covered. As the world’s most influential event for the digital interactive entertainment industry, the theme of ChinaJoy2016 will be also made a gorgeous upgrading, to reflect the thriving of the Pan-entertainment concept in the domestic cultural industry. Read more ›

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How Chinese gamers and analysts see possible acquisition of Supercell by Tencent

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It was reported by Wall Street Journal yesterday that according to an informed source, Tencent Holdings (Tencent Holdings Ltd. ,0700.HK) is about to conclude the transaction with Supercell Oy – developer of popular Finnish mobile game Clash of Clans, which is valuated over 9 billion dollars.

About one month ago, related rumors triggered heated discussion among game players. A widespread article predicted what would happen after Tencent acquires Supercell, including the prediction towards the game Clash Royale: Read more ›

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Huge agency market driven by mobile games supervision: small developers in China face catastrophe

General office of The State Administration of Press, Publication, Radio, Film and Television (SAPPRET) of China recently published “The Notification Concerning Mobile Game Publishing Service Management”, regulating mobile games content verification, publishing declaration and game publication number application. And after July 1st, 2016, mobile games not authorized by SAPPRET should not be published and operated online. Read more ›

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The Whole World is talking about VR, Do You Still Refuse It?

Dating back to 2014, Facebook spent a whopping $2 billion price to acquire Oculus, becoming a corner stone that ushers in the incoming crazy era of virtual reality. Today, the VR technology continues to heat up, Google, Sony, HTC and other companies will no longer sit aside to see Oculus development, but have thrown money to set up their own VR business.

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VR hardware becomes hot from 2016. According to Manatt Digital Media’s AR/VR report in the second quarter of 2015, the market size of virtual reality and augmented reality will reached 150 billion by 2020. A study of Chinese VR users’ behavior found that 68.5% of 15-39 age population heard of VR product and showed great interest in it; the number of potential VR users in China is 286 million. In late March, the official announced that Storm Mirror had sold 1 million units. Chen Haozhi, Chukong Technologies’ CEO, predicted that China’s mobile VR products will increase to 16 million soon. Read more ›

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CEOS FROM LEADING MOBILE PLAYERS TO KEYNOTE AT MOBILE WORLD CONGRESS SHANGHAI 2016

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GSMA Announces Additional Exhibitors, Sponsors, Partners and Programmes

Beijing: The GSMA announced confirmed keynote speakers for Mobile World Congress Shanghai, including CEOs and senior leaders from companies such as AT&T Mobility, Baidu, China Mobile, China Telecom, HTC, KDDI, NTT DOCOMO, Oberthur Technologies, Telenor Pakistan and ZTE. The GSMA also announced additional exhibitors, sponsors, partners and programmes for the annual Shanghai event, which will take place 29 June – 1 July 2016 at the Shanghai New International Expo Centre (SNIEC). Read more ›

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Tencent sues KongZhong for plagiarizing League of Legends, claiming compensation of RMB 3 million

Recently, Tencent tried to take game operator “KongZhong” and developer Shanghai Dacheng Network Technology Co., LTD to the court for unfair competition, accusing KongZhong’s SuperTeam of plagiarizing League of Legends. Tencent appealed for a sentence that two defendants shall stop the infringing act, extend a formal apology and make compensation of RMB 3 million yuan for economic losses. Read more ›

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NetEase America: China and North America have different gamers and mediums

Translating: Liu Jingjing, Editing: Karvin

Mr. Huang Zhuo, general manager of Net Ease North America Office

Mr. Huang Zhuo, general manager of Net Ease North America Office

NetEase announced on 25th February 2015 the official opening of the North American Office located in California and that its emphasis of game development would shift to mobile platform and players in Europe and America. Lunar Flowers, the overseas version of 花语月, was launched last year and received recommendations from App Stores in 122 countries as well as fairly good market response.
Read more ›

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South Korean Neople’s audit report: Tencent to renew DNF Chinese server for 10 years

Recently, Neople, a South Korean company, publicized its audit report, which showed that Tencent will renew the agency contract of DNF Chinese server for another 10 years. Read more ›

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China eclipses Japan for second place in iOS App Store revenues

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The country’s Q1 2016 revenues just barely beat Japan, said app analytics firm App Annie. Although China’s performance has been on the increase for some time, it appears to have accelerated by almost 2.2 times between the first and second quarters of 2015, and remains on a high track. Read more ›

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Korean mobile game firms “learn from Chinese counterparts” in deceptive sales gimmick

Mobile game companies have come under criticism for failing to protect consumer rights as some of them are luring people with discounts right before the termination of their services, government data showed Sunday.

Such mobile game service providers have caused customers’ damage by being passive in notifying them of the termination of their services and providing unclear terms of refunds for paid in-game items after the termination. Read more ›

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