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Yearly Archives: 2016

13 Years of Accumulation, ChinaJoy 2016 Holds High the “Banner of Pan-Entertainment”

Since 2004 when it met with the players for the first time, each of the ChinaJoy has become a feast of entertainment for China’s...

How Chinese gamers and analysts see possible acquisition of Supercell by Tencent

It was reported by Wall Street Journal yesterday that according to an informed source, Tencent Holdings (Tencent Holdings Ltd. ,0700.HK) is about to conclude...

Huge agency market driven by mobile games supervision: small developers in China face catastrophe

General office of The State Administration of Press, Publication, Radio, Film and Television (SAPPRET) of China recently published “The Notification Concerning Mobile Game Publishing...

The Whole World is talking about VR, Do You Still Refuse It?

Dating back to 2014, Facebook spent a whopping $2 billion price to acquire Oculus, becoming a corner stone that ushers in the incoming crazy...

Tencent sues KongZhong for plagiarizing League of Legends, claiming compensation of RMB 3 million

Recently, Tencent tried to take game operator “KongZhong” and developer Shanghai Dacheng Network Technology Co., LTD to the court for unfair competition, accusing KongZhong’s...

NetEase America: China and North America have different gamers and mediums

Translating: Liu Jingjing, Editing: K NetEase announced on 25th February 2015 the official opening of the North American Office located in California and that its emphasis...

South Korean Neople’s audit report: Tencent to renew DNF Chinese server for 10 years

Recently, Neople, a South Korean company, publicized its audit report, which showed that Tencent will renew the agency contract of DNF Chinese server for...

China eclipses Japan for second place in iOS App Store revenues

The country's Q1 2016 revenues just barely beat Japan, said app analytics firm App Annie. Although China's performance has been on the increase for...

Korean mobile game firms “learn from Chinese counterparts” in deceptive sales gimmick

Mobile game companies have come under criticism for failing to protect consumer rights as some of them are luring people with discounts right before...

South East Asia a significant mobile gaming growth opportunity, according to new report

A new report from the team behind the Mobile Games Forum suggests that South East Asia could be poised to become a mobile gaming...

China’s GAEA Mobile acquires Kabam’s Classic MMMG titles

Kabam Inc., developer of massively multi-player mobile games (MMMG) has announced to the world that it is selling its classic titles to GAEA Mobile...

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