Blog Archives

Carp: abandon Chinese style for international market

The “indie game” “Carp” (鲤) is surely a big winner of the first Indie Play Carnival, an awarding event for indie games held in Shanghai on July 28th, just before ChinaJoy, as it got the first prize.

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Rain Blood Chronicles: a Chinese indie game and its mobile adventure (part two)

Rain Blood Chronicles’ creator Liang Qiwei posted a long article – “Make money in a pure way” in February, narrating his thoughts on Rain Blood Chronicles’ mobile derivative “Dark Blade”. Of course, Liang’s pure incentive in making Rain Blood Chronicles

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Rain Blood Chronicles: a Chinese indie game and its mobile adventure (part one)

“Rain Blood Chronicles” has been enjoying high reputation among China’s indie game players since its first release in 2008, it is especially known for being firstly made by a single person – Liang Qiwei and winning “heated responses” in the

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Why aren’t there any game-focused game companies like Blizzard in China?

Chinese game companies often swear that they love games and even their receptionists do, but gamers and game producers in China often show opposite views.   A recent question on zhihu.com (the Quora of China) is “Why aren’t there any

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Why some Chinese developers escape from mobile games to console games

Since China’s mobile games market boomed about two years ago, there have been skepticism and denunciations from people with better expectations for the mobile gaming industry. Let’s call them idealists. Such idealists include core users and game developers ashamed of

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